Not to be mistaken with the megaton news drop coming up in the next few days, for I have smaller news! Well I suppose it’s more “details” than anything else. Lets crack on.
-Tormishire’s world map works unlike any other 2D game map. It will be very noticeable during play (though even the betas don’t show off how different it is yet).
-Chutney is returning in a more complicated and informative role.
-There will be 18 skills in the game. Though because of the way the game plays the player might only see a fraction of them. No route will give the player all skills and items. That would be utter chaos!
-Hasn’t been shown yet, but both the player and Tsol will have levelling up features. The blue thing is called Tsol if I haven’t said already.
-The game now has the player running and walking slower, with the gravity decreased for a little more of a floaty feel. New background and foreground art too. Basically sorting out the legitimate criticism folk had with the 2nd trailer (Which is now up on GameTrailers!).
Testers! Version 1.7 will be out in the next 24 hours.
On a personal note I’ve handed in all my university work. I thought it was a little ironic that the first song my iPod played on Shuffle Song mode was Yoshis Island level complete theme. Elgar’s Nimrod was on next and made Manchester seem a little more beautiful than normal. Soon as my iTunes videos have all converted for my iPod I’ll be back working on Tormishire and bashing out all other stuff. Hello free time! Only to be quashed by the dredging requirement to find a job.