Archive for June, 2007

New Tormishire options

Friday, June 29th, 2007

I’ve integrated this into the game itself too, but here’s a little screenshot of the dedicated options application. And since theres been nowt game related for a while-

newoptions.PNG

Suppose it’s also a good time to mention I’m back working on adding more areas. The map is really filling up but there’s still a very long way to go, which is about 10% complete.

The Sound of Drums

Tuesday, June 26th, 2007

I love all this Doctor Who stuff and this ending music… It’s just beautiful. So much I liked it I even learnt the melody and first few chords :D anyways. only click play if you don’t want to see the final minutes of The Sound of Drums (S3E12).

As soon as the 2007 Doctor Who soundtrack is out ama gonna buy.

Tormishire screenee

Tuesday, June 19th, 2007

The game froze here. That’s all really!

leveltwo.PNG

Gallery now open

Friday, June 8th, 2007

Tormishire and Cycle (if you remember that) are being displayed at Cube Gallery, Manchester. If you’re in the neighbourhood it’s free entry and closes I believe on Saturday 9th June. I’ll be there tomorrow evening.

 

 

http://www.cube.org.uk/

Cutscene graphic

Thursday, June 7th, 2007

One of the cutscene visuals from ‘the’ game. I can call it that right? It’s not like I’m working on anything else now!

planetupload.PNG

And Tormishire might be a real place again. My folks are thinking about partitioning the garden up and building another house on it in the same spot where Tormishire was. The name for this new house? You guessed it :D It’ll be a bit strange seeing that name engraved above the doorway. “Tormishire 2008″. Which ironically is when the game might be out if it drags on.

The darkness

Thursday, June 7th, 2007

 

darkroom.JPG

 

Some screenshots

Sunday, June 3rd, 2007

newlook2.PNG
pineappleattack.PNG

It’s fun making this game.