Archive for October, 2008

Let’s play all Satan Sam

Monday, October 27th, 2008

That very awesome chap Melcadrien has finished his epic “let’s play Satan Sam” video walkthrough, with an attempt at Echo World. But damn Sam and his buggy MMF1.5 environment it just crashes. Congrats anyways Melcadrien!

 

It’s all here

Usability

Sunday, October 12th, 2008

Along with finding a couple of hidden bugs and things to clean up on, I’ve also been tidying up the end-user experience in this game o’ mine.

 

image

Previously getting a level up was a little confusing. The screen displayed a swooping graphic (that was layered incorrectly), the game would briefly pause and it would say the usual “level up” text. This all happened in a second. But it was too quick and a kind of “blink and you missed it” moment.

Now I’ve enhanced that slightly to make it more obvious at what just happened. During the level-up sequence now the UI in the corner quickly fades out as the swooping graphic is displayed, the screen goes dark and the text appears above it as the action is paused. It still takes the same amount of time but it’s much more illegible. It’s the same for level-downs and Tsol level-ups.

 

main menu

The Menu has also been updated, it’s still incomplete but has been redesigned to show as many of the important details on the first window. Newly added bits include the overall percentage and representive bar and total playtime. All stats have had their text replaced with easier to understand bars. Other screens in the menu now have new graphics to separate.

 

Also enhanced some controller options, if the game detects a controller has been disconnect (such as a battery going or faulty connection) it will automatically jump to the menu screen with a warning that control has shifted to the keyboard.

Dovestones 3

Tuesday, October 7th, 2008

 

Gallery Dovestones 3

A few days ago ol Jimmi boy went up to Dovestones for the kajillionth time. Only this time he headed up to the cliffs overlooking the lower 2 reservoirs. Jimmi took a lot of pictures, many near-duplicates (and a smug shot of yours truly) but it doesn’t matter since it’s a stunning location. It’s a major inspiration to my work this place.