The game itself is finished, I think. I’m now composing the music for it.
One of the early ideas for the OST was to have one level song, but with 4 variations played at the same time. The volume of each variation would be affected by the players X and Y positions. So whilst the melody and chord structures would be the same – the lower left area (mines) would have a very different sound to the upper right area (mountaintop).
The only problem there was composing a full length track long enough that didn’t get repetitive for the amount of time it would be played for. Though this would give a good indication of the players position.
So now I’m using a system that occasionally plays a song based on the area you’re in. This means more music for me to compose but ultimately it sounds better through less repetition, though it also gives a good indication to the players location if they get lost. But because the music isn’t constant it means the ambient sound engine (ripped from Tormi) gets highlighted. Currently half the areas have songs.
And that’s the music!
Gameplay wise I’ve been tweaking the engine some (it’s now half the size of the Tormi one) to make it more efficient. It’s very almost done… Again!
There are no enemies, there are obstacles, there is no ground on the bottom of the level, there is lava, there is lightning, you can’t die.