How’s this for mental blockings…
One of my most played games on the Amiga was Pinball Fantasies and Dreams. My aunt used to have some mini pinball game. Every time I went on holiday I played pinball games at the arcades (we don’t have them in our town, boo) and I put a fortune into them, and Mortal Kombat 2. Then along came Windows 98 or something with that Space Cadet pinball game and I played that a lot too. Basically man, I played a lot of pinball.
Then, somehow, I forgot that!
I recently got the port of Pinball Fantasies for the PSP and it all came flooding back. I love this stuff! So I snatched a copy of the Williams Pinball collection for PSP and really fell into it all again.
I think I like it because it has an illusion of being random whilst actually having a lot of skill behind it. To do well you need to master the board and how to activate the extra ball, multiball, multipliers etc, but more so you need to know how to aim the ball and think ahead of its current path. I can’t watch horror films without looking past the image and imagining the studio, and games have never really physically affected me – except this. Which makes a nice change!
So I got thinking… After the current projects and then Tormi why not make a pinball game? Well because they don’t do too well in the market. But if I could come up with something to really make an interesting game, something that gets the feeling I have during pinball into the minds of others… it could possibly be done. Maybe as an iPhone game? With Sam, Tormi, Titan Omega, MrPineapple tables. Now Unity Indie is free it might be worth looking into.

And this is a screenshot of New New enwenwnewne Sam’s Spectrum mode. Well not really, its just me messing around with HWA shaders. It’s even more impossible to tell whats going on in with that effect! So all the other projects are coming along really well. Hadal is almost finished. The (new) map is just around the half way point but progress is going fast now. It just needs testing and adding the online highscore submission thing. The Sam remake is coming along very well, it’s just a matter of tweaking really. All the old codings have been transferred and edited (Sam now has ceiling value in both horizontal and vertical movement to make it more manageable, like what Pantene Pro V does for hair), adding and altering the powers too. The basic beam attack now has a power up with splash damage.
