Archive for December, 2009

Hadal achievements done

Tuesday, December 22nd, 2009

So it’s almost Christmas. We’re having a biggish RockBand 2 party on Christmas eve, got every family member ever coming round on The Big Day and then heading out to my aunts the day after.

achievement no meteors copy achievement smashed doors copy achievement all exits copy

I should have posted these earlier. When they were finished. Instead of weeks later. When they’ve been. Sitting. Doing nothing. There are 18 achievements in the game, not 3. Just so you know!

The game is going really great too. We are literally right at the end of this now, just needs some final testing, polishing. Already added a couple more databits to the highscore table and generally made the score page more interesting. Also been having some thoughts about the next next game, which means Tormishire will be back on the development stove in 2 games. Really missing the big guy!

Support

Friday, December 11th, 2009

I guess I did a bit of this with New Sam, but one thing I’m going to squeeze into all my current projects is continued support. Lunnye will be getting an expansion early next year. I’m not entirely sure how it will connect up but I’m hoping to add another 1 or 2 goals with this expansion, and that it will take place in the lower-right portion of the (initial) map. There’s also a few ideas for another area to the far left of the map but its still early days.

I’m not sure about Hadal, other than adding new modes or new achievements there isn’t really much room to expand into.

Tempest is a good candidate.

The Sam remake should get regular level packs too. I’ll be creating a special map accessible once the game is completed (Star Roadish, I guess) which will contain a never expanding space for downloadable levels.

Tormishire won’t. I want that game to start and end in one big game. There is another form of DLC planned but it wont expand upon the map.

Hadal Progress!

Since the original map was finished I’ve gone through and updated the visuals. Balancing out the HDR, adding textures and optimising the engine. It’s inching closer to completion as ever!

Having a Great Bath

Wednesday, December 9th, 2009

So yea. I did a cover of the Great Bath (from Turrican 2) a while ago, MrPineapple threw a guitar over it and there we have it!