The Lunar Pack, 2013

Let’s try and be candid yo!

In 2009 I made Lunnye Devitsy. Born on the ride over to my girlfriend’s (and 50% of Boss Baddie) university graduation as I drove over the bleak moors.

It was the start of a little idea I wanted to mess around with, something I could call my own. The idea of having simple controls, simple interactive gameplay but housing a complex, puzzle-like world. It’s something you can see in Lunnye, Wake and Really Big Sky (and Infinity!)

In 2010 I either started or finished work on Wake, which was unashamedly inspired by watching the Poseidon film!

 

I was flown out to GamesCom to demo Big Sky Infinity, along with Nicklas (off Nifflas fame). At that time we were coming to the end of Infinity. There were plans for the next big project(s) but I wanted something I could do myself. Around this time Indie Royale had asked if they could run any of my other games, so it just seemed like a good idea to create huge updates for both games.

 

The big thing I wanted was widescreen support, and a big bug fix. Whilst playing them and updating lots of little ideas happened. I wanted to make Wake more dynamic, so I added a ship-randomisation feature that would block off entire paths for each “round” you play.

And we’re also working on making Big Sky Infinity just a little bit better too :)

 

So all in all it’s been a hugely massively intensely busy past few weeks.

WAKE 2013

New Boss Baddie logo
Tweaked story elements
Auto detects controller if connected
New controller code
Added widescreen support
Added higher resolution scaling
Added keyboard support for the torch
Darkened the in-game map
Fixed the custom keyboard text not showing up on some buttons
Final score grows as points are displayed
New randomisation system to create more unique play throughs
New obstacle – electricity! Cripples movement above water, quickly causes death under water
Updated ship rotation effect to make it central
Added vibration when water is getting close
Redesigned some areas of the map slightly
Added bonus stuff for completionists
Fixed a but when opening health boxes
Lowered strength of bloom
Remastered music
Fixed control bugs on option screen
Added embers to rooms with fire
Lengthened the life of the flare from 15 seconds to 60
New flare effect
Increased value of meteor bits from 100 points to 200
Fixed bug on title screen preventing menu selections
Oxygen is now instantly refilled
More airpockets added
New airpocket graphic
Change swim animation behaviour
New water colour shader
Handrails added to the airvent tunnels (not on Hard mode)
Added quick-guide when starting Easy mode
Added in light sources to make finding key slots easier
Added pop-up help text
New deep water effect
Added a waterline marker on the map display
Improved lighting system (scaled to difficulty)
Removed the grain effect
Fixed a bug where some key doors couldn’t be opened underwater
Added highlights for key slots and flares when the power’s out
Disabled Hard Mode’s climbing bonus in the vents
Halved the amount of starting keys on Easy mode
Increased visibility in smoke
Fixed a looping death bug with Realism activated
New medal sound

 

LUNNYE DEVITSY 2013

Widescreen support
Improved visuals
New controller code
Redesigned some areas
Remastered original songs
Added loads of new songs
autosaves when you collect any item
Fixed a music bug where music would fade in incorrectly
Added more end-coins
Tweaked story elements
Rumble based on how far the character falls
Updated foliage/wind system
Extended beach area
Fixed slope sliding bug
Made it easier to get out of water
Toned down the storm effect
Updated sound processing
Added option to disable new post-processing effects

Now… next for 2013…

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5 Responses to The Lunar Pack, 2013

  1. Melcadrien

    Wow. This looks great.

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  3. James

    Ta :)

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  5. sereNADE

    Hey, escapevania-ists!

    It’s been over a year since I last underwent a session of legitimate video (ahem… PC) gaming. I remember a few years ago how excited and eager I was to play tormishire. I purchased lunnye more than once… showed every friend I had “wake” and demonstrated how awesome your games are!

    Anyway, after getting some top 10 scores in really big sky, I left gaming for a while… returning only the past couple days I ofc came to check on you guys… what a handful of developments for you!

    I am happy that you are getting much deserved recognition and coming to many more doors opening for you because of your skills and talents as a game designer and developer. Your games were always hitting the right nerve in me and I just wanted to say I am very happy and proud of your efforts and also very thankful that I was one of the folks who got in early enough to enjoy your work while the rest of the world caught up!

    I found my backups of some installer packs I purchased before 2010 and ofc RBS from gamersgate. Going to enjoy the andy/papple party on my new pico projector..

    Thank you for making such amazing games! Can’t wait to see the next era of boss baddie.

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  7. sereNADE

    P.S.

    I started a secret campaign among my fps clans and affiliates to hit the steam forums and push for rbs steam release… glad it hit the store pages… and now PS3.. I am totally blown away by the progress.

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  9. James

    Whoa, welcome back! :)

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